PLL Algorithms - Permutation of the Last Layer
Complete PLL algorithm reference for the Rubik's Cube. Learn 2-look PLL for beginners or master all 21 algorithms for full one-look PLL.
Permutation of the Last Layer (PLL) is the final step of the CFOP method. After OLL makes the top face a solid color, PLL rearranges the top-layer pieces into their solved positions. There are 21 distinct PLL cases. Recognizing and executing PLL efficiently is what separates intermediate solvers from advanced speedcubers.
2-Look PLL
2-look PLL splits the permutation into two stages. First, you solve the corners using algorithms for adjacent swap (T-perm or J-perm) and diagonal swap (Y-perm). Then you solve the edges with U-perms (clockwise and counter-clockwise), H-perm, and Z-perm. With just 6 algorithms you can handle every PLL case in at most two looks -- a great starting point before committing to full PLL.
Corner Permutation
Edge Permutation
Full PLL (21 Algorithms)
Full PLL solves the entire last-layer permutation in one algorithm. The 21 cases include 4 edge-only perms (U, U, H, Z), 2 corner-only perms (A, A), and 15 combined perms (T, J, R, F, G, V, N, Y, E variants). Recognition is based on the two-sided color pattern visible from the front and right faces. Start by learning the T-perm and U-perms, as they appear most frequently. With practice, PLL recognition and execution become automatic.