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CFOP · Trin 3

OLL-algoritmer

Praktisk OLL-algoritmereference til Rubiks terning, der dækker 2-look OLL og højværdige one-look-tilfælde med genkendelsestips.

57 tilfælde i denne reference

Hold kuben med den gule side opad. Hver OLL-algoritme udføres på U-laget (det øverste).

What OLL does — and what it doesn't

Orientation of the Last Layer (OLL) is the third step of CFOP. After the cross and F2L, every last-layer piece is in its layer but facing the wrong way: edges are flipped, corners are twisted. OLL's one job is to fix that facing so the entire top face becomes a single solid colour.

Here is the trap Dan Harris warns about in Speedsolving the Cube: OLL solves the top face, not the top layer. When the yellow face is complete the side stickers are almost always still scrambled — sorting those out is PLL's job, the final step. Splitting orientation (OLL) from permutation (PLL) is exactly what makes the last layer learnable: you read one pattern, fire one algorithm, then read the next.

Start here: 2-look OLL

You don't need all 57 algorithms to finish a cube today. 2-look OLL splits the job into two easy looks — make the yellow cross, then orient the corners — and reaches a complete last layer in about 10 algorithms. This is the on-ramp every full-OLL solver started on, and the cases live inside the full 57 below.

Look 1 — make the yellow cross

Ignore the corners and look only at the four edge stickers on top. They fall into three shapes, each with one algorithm. Fire it and the yellow cross appears; the corners come next.

Dot — no edges oriented, only the centre is yellow. Apply the line algorithm twice (any angle), then re-read.
fRUR'U'f'FRUR'U'F'
L-shape — two adjacent edges oriented. Hold the two yellow edges pointing back-and-left, then fire. This trigger, F R U R' U' F', is your single most-used OLL.
FRUR'U'F'
Bar / line — two opposite edges oriented. Hold the bar horizontally; the wide front turns flip the opposite pair instead of the adjacent one.
fRUR'U'f'
Look 1 — make the yellow cross · FRUR'U'F'

Look 2 — orient the corners (OCLL)

With the cross done you are always in one of these seven cases — the corners are the only thing left. You can solve every one of them with just two algorithms, Sune and Antisune, repeated as needed. Learn those two first; the other five are faster shortcuts you can add later.

OLL 21 · Kors — H (Double Sune)
RUR'URU'R'URU2R'
OLL 22 · Kors — Pi (Bruno)
RU2R2U'R2U'R2U2R
OLL 23 · Kors — Headlights
R2DR'U2RD'R'U2R'
OLL 24 · Kors — Chameleon
rUR'U'r'FRF'
OLL 25 · Kors — Bowtie
F'rUR'U'r'FR
OLL 26 · Anti-Sune
RU2R'U'RU'R'
OLL 27 · Sune
RUR'URU2R'
Sune (OLL 27) — the workhorse. One corner already points up; hold it at the back-left and fire.
RUR'URU2R'
Antisune (OLL 26) — Sune's mirror. Hold the single oriented corner at the front-right.
RU2R'U'RU'R'

Recognition: read the edges first

Fast OLL is fast recognition. The universal first move is to glance at the four edge stickers on top and count how many already point up — that one number narrows 57 cases to a small family.

0 edges up — a dot or a shapeless blob. Edges need orienting first.
2 edges up — opposite edges read as a bar/line; adjacent edges read as a bent L.
4 edges up — the cross is done. Read the corners only: you're in the 7-case OCLL set.

Once the edges are classified, the outline of the connected yellow region names the exact case. Harris sorts the 57 into a visual vocabulary — dot, T, C, P, L, W, fish, lightning, square, knight-move — so recognition becomes "which silhouette is this?" rather than memorising 57 flashcards. The family filters on the grid below use these same names.

One honest caveat from the book: the OLL case numbers look random because they're grouped for a sensible learning order, not for recognition. Never try to recognise a case by its number — recognise the shape, then disambiguate by where the corner stickers point.

All 57 cases

The complete reference. Filter by 2-look, full OLL, or shape family. Each card shows an exact recognition diagram and a verified algorithm you can copy.

OLL 1 advanced

Prik (Bunny)

dot

Ingen gule klistermærker oppe. Hjørnerne er drejet, så der ikke vises gult nogen steder på U-siden.

RU2R2FRF'U2R'FRF'
P 1/54 11 moves
OLL 2 advanced

Prik (Zamboni)

dot

Intet gult oppe. To gule hjørneklistermærker vendt fremad, to bagud — symmetrisk mønster.

FRUR'U'F'fRUR'U'f'
P 1/54 12 moves
OLL 3 advanced

Prik

dot

Intet gult oppe. Hjørnerne skaber et asymmetrisk mønster med to gule klistermærker synlige på hver side.

fRUR'U'f'U'FRUR'U'F'
P 1/54 13 moves
OLL 4 advanced

Prik

dot

Intet gult oppe. Spejlbillede af OLL 3.

fRUR'U'f'UFRUR'U'F'
P 1/54 13 moves
OLL 5 advanced

Kvadrat (Slash)

square

To gule klistermærker oppe danner et 2x1-kvadrat i front-højre-hjørnet af U-siden.

r'U2RUR'Ur
P 1/54 7 moves
OLL 6 advanced

Kvadrat (Anti-Slash)

square

Spejl af OLL 5. To gule klistermærker danner et 2x1-kvadrat i front-venstre-hjørnet.

rU2R'U'RU'r'
P 1/54 7 moves
OLL 7 advanced

Lightning (Fish)

fish

Tre gule klistermærker danner et fiskeformet mønster med et lille lynmotiv.

rUR'URU2r'
P 1/54 7 moves
OLL 8 advanced

Lightning (Spejl)

fish

Spejl af OLL 7. Samme fisk-lyn-mønster spejlet.

r'U'RU'R'U2r
P 1/54 7 moves
OLL 9 advanced

Fish (Awkward)

fish

Kluntet fiskeformet gult mønster. Et hjørne oppe med mærkeligt vendte kanter.

RUR'U'R'FR2UR'U'F'
P 1/54 11 moves
OLL 10 advanced

Fish (P-form)

fish

P-formet fiskemønster. Et hjørne oppe med en P-form i gult.

RUR'UR'FRF'RU2R'
P 1/54 11 moves
OLL 11 advanced

Lille Lyn

lightning

Lynformet gult mønster over U-siden.

r'R2UR'URU2R'UM'
P 1/54 10 moves
OLL 12 advanced

Lille Lyn (Spejl)

lightning

Spejl af OLL 11.

M'R'U'RU'R'U2RU'Rr'
P 1/54 11 moves
OLL 13 advanced

Knight Move

knight

Gule klistermærker danner et L-mønster af et springertræk oppe.

FURU'R2F'RURU'R'
P 1/54 11 moves
OLL 14 advanced

Knight Move (Spejl)

knight

Spejl af OLL 13.

R'FRUR'F'RFU'F'
P 1/54 10 moves
OLL 15 advanced

Knight Move

knight

En anden L-variant af et springertræk.

l'U'lL'U'LUl'Ul
P 1/54 10 moves
OLL 16 advanced

Knight Move (Spejl)

knight

Spejl af OLL 15.

rUr'RUR'U'rU'r'
P 1/54 10 moves
OLL 17 advanced

Diagonale Hjørner

dot

To modstående hjørner orienteret (gult oppe). Ingen gule kanter oppe.

RUR'UR'FRF'U2R'FRF'
P 1/54 13 moves
OLL 18 advanced

Krone (Y)

dot

Prikmønster med en Y-formet gul fordeling.

FRUR'Uy'R'U2R'FRF'
P 1/54 12 moves
OLL 19 advanced

Awkward Fish

dot

Prikmønster med en lille korsformet gul fordeling.

MURUR'U'M'R'FRF'
P 1/54 11 moves
OLL 20 advanced

X / Dobbeltkors

dot

Bjælkeformet mønster med gule klistermærker, der danner et bredt I oppe — kun midten er løst.

MURUR'U'M2URU'r'
P 1/108 11 moves
OLL 21 advanced

Kors — H (Double Sune)

cross

Gult kors til stede. Alle fire hjørner drejet, hvilket skaber et symmetrisk H-formet mønster.

RUR'URU'R'URU2R'
P 1/108 11 moves
OLL 22 advanced

Kors — Pi (Bruno)

cross

Gult kors til stede. Hjørnemønsteret ligner Pi — to par hjørner vendt mod hinanden.

RU2R2U'R2U'R2U2R
P 1/54 9 moves
OLL 23 advanced

Kors — Headlights

cross

Gult kors. To tilstødende hjørner orienteret. De to hjørner, der IKKE er oppe, viser matchende farver (forlygter).

R2DR'U2RD'R'U2R'
P 1/54 9 moves
OLL 24 advanced

Kors — Chameleon

cross

Gult kors. To tilstødende hjørner orienteret. Gult synligt ved front-højre.

rUR'U'r'FRF'
P 1/54 8 moves
OLL 25 advanced

Kors — Bowtie

cross

Gult kors. To diagonale hjørner orienteret. Mønsteret ligner en butterfly.

F'rUR'U'r'FR
P 1/54 8 moves
OLL 26 beginner

Anti-Sune

sune

Gult kors. Et gult hjørne oppe ved bag-venstre. Det klassiske Anti-Sune-mønster.

RU2R'U'RU'R'
P 2/27 7 moves
OLL 27 beginner

Sune

sune

Gult kors. Et gult hjørne oppe ved front-venstre. Det klassiske Sune-mønster.

RUR'URU2R'
P 2/27 7 moves
OLL 28 intermediate

Alle Hjørner Orienteret (Stealth)

all-corners-oriented

Alle fire hjørner orienteret (gult oppe). To modstående kanter mangler at blive vendt.

M'U'MU2M'U'M
P 1/54 7 moves
OLL 29 advanced

Awkward

awkward

Kluntet gult mønster, der kombinerer et hjørne med en asymmetrisk kantkonfiguration.

RUR'U'RU'R'F'U'FRUR'
P 1/54 13 moves
OLL 30 advanced

Awkward (Spejl)

awkward

Spejl af OLL 29.

FR'FR2U'R'U'RUR'F2
P 1/54 11 moves
OLL 31 advanced

P

P-shape

P-formet gul fordeling med et orienteret hjørne.

R'U'FURU'R'F'R
P 1/54 9 moves
OLL 32 advanced

P (Spejl)

P-shape

Spejl af OLL 31.

LUF'U'L'ULFL'
P 1/54 9 moves
OLL 33 intermediate

T (Hammer)

T-shape

T-formet gult mønster. To tilstødende hjørner orienteret og en kant imellem dem.

RUR'U'R'FRF'
P 1/54 8 moves
OLL 34 advanced

C

C-shape

C-formet gult mønster med to tilstødende orienterede hjørner.

RUR2U'R'FRURU'F'
P 1/54 11 moves
OLL 35 advanced

Fish (Kvadrat)

fish

Fiskeformet mønster med kvadratisk symmetri. Et hjørne oppe.

RU2R2FRF'RU2R'
P 1/54 9 moves
OLL 36 advanced

W (Wario)

W-shape

W-formet gult mønster, også kendt som Wario.

L'U'LU'L'ULULF'L'F
P 1/54 12 moves
OLL 37 intermediate

Fish (Monteret)

fish

Fiskemønster med finnen monteret øverst til venstre. Et hjørne orienteret.

FR'F'RURU'R'
P 1/54 8 moves
OLL 38 advanced

W (Mario)

W-shape

Spejl af OLL 36, kendt som Mario.

RUR'URU'R'U'R'FRF'
P 1/54 12 moves
OLL 39 advanced

Lyn

lightning

Stort gult lynmønster.

LF'L'U'LUFU'L'
P 1/54 9 moves
OLL 40 advanced

Lyn (Spejl)

lightning

Spejl af OLL 39.

R'FRUR'U'F'UR
P 1/54 9 moves
OLL 41 advanced

Awkward Sune

awkward

Kombination af Sune-hjørnemønsteret med en kluntet kantkonfiguration.

RUR'URU2R'FRUR'U'F'
P 1/54 13 moves
OLL 42 advanced

Awkward Anti-Sune

awkward

Kombination af Anti-Sune-hjørnemønsteret med en kluntet kantkonfiguration.

R'U'RU'R'U2RFRUR'U'F'
P 1/54 13 moves
OLL 43 intermediate

P (Venstre)

P-shape

P-form med bjælken på venstre side af den øverste flade. Ingen hjørner orienteret.

f'L'U'LUf
P 1/54 6 moves
OLL 44 intermediate

P (Højre)

P-shape

P-form med bjælken på højre side af den øverste flade. Ingen hjørner orienteret.

fRUR'U'f'
P 1/54 6 moves
OLL 45 beginner

T (Omvendt)

T-shape

Omvendt T-form med alle kanter orienteret undtagen to. Ingen hjørner orienteret.

FRUR'U'F'
P 1/54 6 moves
OLL 46 intermediate

C-form

C-shape

C-formet gult mønster uden orienterede hjørner.

R'U'R'FRF'UR
P 1/54 8 moves
OLL 47 advanced

Stort L (Awkward)

L-shape

Stor L-form med to tilstødende orienterede hjørner og L-mønster i gult.

F'L'U'LUL'U'LUF
P 1/54 10 moves
OLL 48 intermediate

Stort L (Spejl)

L-shape

Spejl af OLL 47.

FRUR'U'RUR'U'F'
P 1/54 10 moves
OLL 49 advanced

L (Diag)

L-shape

Diagonalt L med to diagonale orienterede hjørner.

R'FR'F'R2U2yR'FRF'
P 1/54 11 moves
OLL 50 advanced

L (Slash)

L-shape

L-form med skråstregslignende gul fordeling.

R'FR2B'R2F'R2BR'
P 1/54 9 moves
OLL 51 intermediate

I-form (Bjælke)

I-shape

I-form med en vandret gul bjælke over den øverste flade.

fRUR'U'RUR'U'f'
P 1/54 10 moves
OLL 52 advanced

I-form (Rice Cooker)

I-shape

I-formvariant med et orienteret hjørne.

RUR'URd'RU'R'F'
P 1/54 10 moves
OLL 53 advanced

L (Knight)

L-shape

Springer-L-mønster med to diagonale orienterede hjørner.

l'U'LU'L'ULU'L'U2l
P 1/54 11 moves
OLL 54 advanced

L (Knight Spejl)

L-shape

Spejl af OLL 53.

rUR'URU'R'URU2r'
P 1/54 11 moves
OLL 55 advanced

Linje (Highway)

I-shape

Vandret gul linje over den øverste flade med to diagonale orienterede hjørner.

RU2R2U'RU'R'U2FRF'
P 1/54 11 moves
OLL 56 advanced

Linje (Streetlights)

I-shape

Lodret gul linje med to diagonale orienterede hjørner.

FRUR'U'RF'rUR'U'r'
P 1/54 12 moves
OLL 57 intermediate

Alle Kanter Orienteret (H)

all-edges-oriented

Alle fire hjørner orienteret (gult oppe). To modstående kanter mangler at blive vendt — som OLL 28 men roteret.

RUR'U'M'URU'r'
P 1/54 9 moves

Common mistakes

Practise with your hands

Going further

OLL is one rung on a longer ladder. The full progression, all sourced from Harris:

  • 2-look OLL (10 algs)full OLL (57) — orient the whole top face in one algorithm.
  • VHF2L — orient all last-layer edges during your final F2L pair (Harris co-created it). You then always reach the last layer with the cross already done, so OLL collapses to just the 7-case OCLL set, every solve.
  • COLL — orient and permute the corners in one step once edges are oriented (~40 cases), giving a 1-in-12 chance of skipping PLL entirely.
  • ZBLL — solve the entire last layer in a single algorithm. Hundreds of cases; the frontier.

Harris is honest that each rung is a recognition-and-memory investment more than an instant time cut — but together they're the complete last-layer endgame.

Næste

PLL-algoritmer

Fuldfør det sidste lag med alle 21 PLL-tilfælde

Reference

CFOP-introduktion

Forstå, hvordan OLL passer ind i den fulde CFOP-metode