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CFOP · 第 3 步

OLL 算法

实用的魔方 OLL 算法参考,涵盖两步 OLL 和高价值的一步情况,并附识别提示。

57 本参考中的情况数

握住魔方使黄色面在顶部。每个 OLL 算法都在 U(顶)层上执行。

What OLL does — and what it doesn't

Orientation of the Last Layer (OLL) is the third step of CFOP. After the cross and F2L, every last-layer piece is in its layer but facing the wrong way: edges are flipped, corners are twisted. OLL's one job is to fix that facing so the entire top face becomes a single solid colour.

Here is the trap Dan Harris warns about in Speedsolving the Cube: OLL solves the top face, not the top layer. When the yellow face is complete the side stickers are almost always still scrambled — sorting those out is PLL's job, the final step. Splitting orientation (OLL) from permutation (PLL) is exactly what makes the last layer learnable: you read one pattern, fire one algorithm, then read the next.

Start here: 2-look OLL

You don't need all 57 algorithms to finish a cube today. 2-look OLL splits the job into two easy looks — make the yellow cross, then orient the corners — and reaches a complete last layer in about 10 algorithms. This is the on-ramp every full-OLL solver started on, and the cases live inside the full 57 below.

Look 1 — make the yellow cross

Ignore the corners and look only at the four edge stickers on top. They fall into three shapes, each with one algorithm. Fire it and the yellow cross appears; the corners come next.

Dot — no edges oriented, only the centre is yellow. Apply the line algorithm twice (any angle), then re-read.
fRUR'U'f'FRUR'U'F'
L-shape — two adjacent edges oriented. Hold the two yellow edges pointing back-and-left, then fire. This trigger, F R U R' U' F', is your single most-used OLL.
FRUR'U'F'
Bar / line — two opposite edges oriented. Hold the bar horizontally; the wide front turns flip the opposite pair instead of the adjacent one.
fRUR'U'f'
Look 1 — make the yellow cross · FRUR'U'F'

Look 2 — orient the corners (OCLL)

With the cross done you are always in one of these seven cases — the corners are the only thing left. You can solve every one of them with just two algorithms, Sune and Antisune, repeated as needed. Learn those two first; the other five are faster shortcuts you can add later.

OLL 21 · 十字 — H(双 Sune)
RUR'URU'R'URU2R'
OLL 22 · 十字 — Pi(Bruno)
RU2R2U'R2U'R2U2R
OLL 23 · 十字 — 车灯(Headlights)
R2DR'U2RD'R'U2R'
OLL 24 · 十字 — 变色龙(Chameleon)
rUR'U'r'FRF'
OLL 25 · 十字 — 领结(Bowtie)
F'rUR'U'r'FR
OLL 26 · Anti-Sune
RU2R'U'RU'R'
OLL 27 · Sune
RUR'URU2R'
Sune (OLL 27) — the workhorse. One corner already points up; hold it at the back-left and fire.
RUR'URU2R'
Antisune (OLL 26) — Sune's mirror. Hold the single oriented corner at the front-right.
RU2R'U'RU'R'

Recognition: read the edges first

Fast OLL is fast recognition. The universal first move is to glance at the four edge stickers on top and count how many already point up — that one number narrows 57 cases to a small family.

0 edges up — a dot or a shapeless blob. Edges need orienting first.
2 edges up — opposite edges read as a bar/line; adjacent edges read as a bent L.
4 edges up — the cross is done. Read the corners only: you're in the 7-case OCLL set.

Once the edges are classified, the outline of the connected yellow region names the exact case. Harris sorts the 57 into a visual vocabulary — dot, T, C, P, L, W, fish, lightning, square, knight-move — so recognition becomes "which silhouette is this?" rather than memorising 57 flashcards. The family filters on the grid below use these same names.

One honest caveat from the book: the OLL case numbers look random because they're grouped for a sensible learning order, not for recognition. Never try to recognise a case by its number — recognise the shape, then disambiguate by where the corner stickers point.

All 57 cases

The complete reference. Filter by 2-look, full OLL, or shape family. Each card shows an exact recognition diagram and a verified algorithm you can copy.

OLL 1 advanced

点(Bunny)

dot

顶部没有黄色贴纸。角块扭转使得 U 面任何地方都看不到黄色。

RU2R2FRF'U2R'FRF'
P 1/54 11 moves
OLL 2 advanced

点(Zamboni)

dot

顶部没有黄色。两个黄色角块贴纸朝前,两个朝后——对称图案。

FRUR'U'F'fRUR'U'f'
P 1/54 12 moves
OLL 3 advanced

dot

顶部没有黄色。角块形成一个不对称图案,每侧可见两个黄色贴纸。

fRUR'U'f'U'FRUR'U'F'
P 1/54 13 moves
OLL 4 advanced

dot

顶部没有黄色。OLL 3 的镜像。

fRUR'U'f'UFRUR'U'F'
P 1/54 13 moves
OLL 5 advanced

方块(Slash)

square

顶部两个黄色贴纸在 U 面前-右角形成一个 2x1 方块。

r'U2RUR'Ur
P 1/54 7 moves
OLL 6 advanced

方块(Anti-Slash)

square

OLL 5 的镜像。两个黄色贴纸在前-左角形成一个 2x1 方块。

rU2R'U'RU'r'
P 1/54 7 moves
OLL 7 advanced

闪电(Fish)

fish

三个黄色贴纸形成带有小闪电图案的鱼形。

rUR'URU2r'
P 1/54 7 moves
OLL 8 advanced

闪电(镜像)

fish

OLL 7 的镜像。相同的鱼-闪电图案反射。

r'U'RU'R'U2r
P 1/54 7 moves
OLL 9 advanced

鱼(Awkward)

fish

别扭的鱼形黄色图案。顶部一个角块,棱块别扭地翻转。

RUR'U'R'FR2UR'U'F'
P 1/54 11 moves
OLL 10 advanced

鱼(P 形)

fish

P 形鱼图案。顶部一个角块,黄色呈 P 形。

RUR'UR'FRF'RU2R'
P 1/54 11 moves
OLL 11 advanced

小闪电

lightning

U 面上呈闪电形的黄色图案。

r'R2UR'URU2R'UM'
P 1/54 10 moves
OLL 12 advanced

小闪电(镜像)

lightning

OLL 11 的镜像。

M'R'U'RU'R'U2RU'Rr'
P 1/54 11 moves
OLL 13 advanced

马步(Knight Move)

knight

黄色贴纸在顶部形成马步 L 图案。

FURU'R2F'RURU'R'
P 1/54 11 moves
OLL 14 advanced

马步(镜像)

knight

OLL 13 的镜像。

R'FRUR'F'RFU'F'
P 1/54 10 moves
OLL 15 advanced

马步

knight

另一种马步 L 变体。

l'U'lL'U'LUl'Ul
P 1/54 10 moves
OLL 16 advanced

马步(镜像)

knight

OLL 15 的镜像。

rUr'RUR'U'rU'r'
P 1/54 10 moves
OLL 17 advanced

对角角块

dot

两个相对角块已朝向(黄色朝上)。顶部没有黄色棱。

RUR'UR'FRF'U2R'FRF'
P 1/54 13 moves
OLL 18 advanced

皇冠(Y)

dot

带有 Y 形黄色分布的点图案。

FRUR'Uy'R'U2R'FRF'
P 1/54 12 moves
OLL 19 advanced

别扭鱼

dot

带有小十字状黄色分布的点图案。

MURUR'U'M'R'FRF'
P 1/54 11 moves
OLL 20 advanced

X / 双十字

dot

条状图案,黄色贴纸在顶部形成一个宽 I——只有中心还原好。

MURUR'U'M2URU'r'
P 1/108 11 moves
OLL 21 advanced

十字 — H(双 Sune)

cross

黄色十字已成。四个角块全部扭转,形成对称的 H 形图案。

RUR'URU'R'URU2R'
P 1/108 11 moves
OLL 22 advanced

十字 — Pi(Bruno)

cross

黄色十字已成。角块图案像 Pi——两对相对的角块。

RU2R2U'R2U'R2U2R
P 1/54 9 moves
OLL 23 advanced

十字 — 车灯(Headlights)

cross

黄色十字。两个相邻角块已朝向。不在顶部的两个角块显示匹配颜色(车灯)。

R2DR'U2RD'R'U2R'
P 1/54 9 moves
OLL 24 advanced

十字 — 变色龙(Chameleon)

cross

黄色十字。两个相邻角块已朝向。前-右可见黄色。

rUR'U'r'FRF'
P 1/54 8 moves
OLL 25 advanced

十字 — 领结(Bowtie)

cross

黄色十字。两个对角角块已朝向。图案像一个领结。

F'rUR'U'r'FR
P 1/54 8 moves
OLL 26 beginner

Anti-Sune

sune

黄色十字。顶部后-左有一个黄色角块。经典的 Anti-Sune 图案。

RU2R'U'RU'R'
P 2/27 7 moves
OLL 27 beginner

Sune

sune

黄色十字。顶部前-左有一个黄色角块。经典的 Sune 图案。

RUR'URU2R'
P 2/27 7 moves
OLL 28 intermediate

全角块已朝向(Stealth)

all-corners-oriented

四个角块全部已朝向(黄色朝上)。剩两个相对的棱块需要翻转。

M'U'MU2M'U'M
P 1/54 7 moves
OLL 29 advanced

别扭(Awkward)

awkward

别扭形黄色图案,结合一个角块与一个不对称的棱块配置。

RUR'U'RU'R'F'U'FRUR'
P 1/54 13 moves
OLL 30 advanced

别扭(镜像)

awkward

OLL 29 的镜像。

FR'FR2U'R'U'RUR'F2
P 1/54 11 moves
OLL 31 advanced

P

P-shape

P 形黄色分布,一个角块已朝向。

R'U'FURU'R'F'R
P 1/54 9 moves
OLL 32 advanced

P(镜像)

P-shape

OLL 31 的镜像。

LUF'U'L'ULFL'
P 1/54 9 moves
OLL 33 intermediate

T(锤子)

T-shape

T 形黄色图案。两个相邻角块已朝向,它们之间有一个棱块。

RUR'U'R'FRF'
P 1/54 8 moves
OLL 34 advanced

C

C-shape

C 形黄色图案,两个相邻角块已朝向。

RUR2U'R'FRURU'F'
P 1/54 11 moves
OLL 35 advanced

鱼(方形)

fish

具有方形对称性的鱼形图案。顶部一个角块。

RU2R2FRF'RU2R'
P 1/54 9 moves
OLL 36 advanced

W(Wario)

W-shape

W 形黄色图案,也称为 Wario。

L'U'LU'L'ULULF'L'F
P 1/54 12 moves
OLL 37 intermediate

鱼(Mounted)

fish

鳍安装在左上的鱼图案。一个角块已朝向。

FR'F'RURU'R'
P 1/54 8 moves
OLL 38 advanced

W(Mario)

W-shape

OLL 36 的镜像,称为 Mario。

RUR'URU'R'U'R'FRF'
P 1/54 12 moves
OLL 39 advanced

闪电

lightning

大闪电黄色图案。

LF'L'U'LUFU'L'
P 1/54 9 moves
OLL 40 advanced

闪电(镜像)

lightning

OLL 39 的镜像。

R'FRUR'U'F'UR
P 1/54 9 moves
OLL 41 advanced

别扭 Sune

awkward

Sune 角块图案与一个别扭的棱块配置的组合。

RUR'URU2R'FRUR'U'F'
P 1/54 13 moves
OLL 42 advanced

别扭 Anti-Sune

awkward

Anti-Sune 角块图案与一个别扭的棱块配置的组合。

R'U'RU'R'U2RFRUR'U'F'
P 1/54 13 moves
OLL 43 intermediate

P(左)

P-shape

横杠在顶面左侧的 P 形。没有角块朝向。

f'L'U'LUf
P 1/54 6 moves
OLL 44 intermediate

P(右)

P-shape

横杠在顶面右侧的 P 形。没有角块朝向。

fRUR'U'f'
P 1/54 6 moves
OLL 45 beginner

T(倒置)

T-shape

倒置 T 形,除两个外所有棱块都已朝向。没有角块朝向。

FRUR'U'F'
P 1/54 6 moves
OLL 46 intermediate

C 形

C-shape

C 形黄色图案,没有角块朝向。

R'U'R'FRF'UR
P 1/54 8 moves
OLL 47 advanced

大 L(别扭)

L-shape

大 L 形,两个相邻角块已朝向,黄色呈 L 图案。

F'L'U'LUL'U'LUF
P 1/54 10 moves
OLL 48 intermediate

大 L(镜像)

L-shape

OLL 47 的镜像。

FRUR'U'RUR'U'F'
P 1/54 10 moves
OLL 49 advanced

L(对角)

L-shape

对角 L,两个对角角块已朝向。

R'FR'F'R2U2yR'FRF'
P 1/54 11 moves
OLL 50 advanced

L(Slash)

L-shape

带有斜线状黄色分布的 L 形。

R'FR2B'R2F'R2BR'
P 1/54 9 moves
OLL 51 intermediate

I 形(横杠)

I-shape

I 形,顶部有一条水平黄色横杠。

fRUR'U'RUR'U'f'
P 1/54 10 moves
OLL 52 advanced

I 形(电饭煲)

I-shape

I 形变体,一个角块已朝向。

RUR'URd'RU'R'F'
P 1/54 10 moves
OLL 53 advanced

L(马步)

L-shape

马步 L 图案,两个对角角块已朝向。

l'U'LU'L'ULU'L'U2l
P 1/54 11 moves
OLL 54 advanced

L(马步镜像)

L-shape

OLL 53 的镜像。

rUR'URU'R'URU2r'
P 1/54 11 moves
OLL 55 advanced

线(高速公路)

I-shape

顶部一条水平黄色线,两个对角角块已朝向。

RU2R2U'RU'R'U2FRF'
P 1/54 11 moves
OLL 56 advanced

线(路灯)

I-shape

竖直黄色线,两个对角角块已朝向。

FRUR'U'RF'rUR'U'r'
P 1/54 12 moves
OLL 57 intermediate

全棱块已朝向(H)

all-edges-oriented

四个角块全部已朝向(黄色朝上)。剩两个相对的棱块需要翻转——与 OLL 28 相同但旋转了。

RUR'U'M'URU'r'
P 1/54 9 moves

Common mistakes

Practise with your hands

Going further

OLL is one rung on a longer ladder. The full progression, all sourced from Harris:

  • 2-look OLL (10 algs)full OLL (57) — orient the whole top face in one algorithm.
  • VHF2L — orient all last-layer edges during your final F2L pair (Harris co-created it). You then always reach the last layer with the cross already done, so OLL collapses to just the 7-case OCLL set, every solve.
  • COLL — orient and permute the corners in one step once edges are oriented (~40 cases), giving a 1-in-12 chance of skipping PLL entirely.
  • ZBLL — solve the entire last layer in a single algorithm. Hundreds of cases; the frontier.

Harris is honest that each rung is a recognition-and-memory investment more than an instant time cut — but together they're the complete last-layer endgame.

接下来

PLL 算法

用全部 21 种 PLL 情况完成最后一层

参考

CFOP 入门

了解 OLL 如何融入完整的 CFOP 方法