顶部没有黄色贴纸。角块扭转使得 U 面任何地方都看不到黄色。
CFOP · 第 3 步
OLL 算法
实用的魔方 OLL 算法参考,涵盖两步 OLL 和高价值的一步情况,并附识别提示。
What OLL does — and what it doesn't
Orientation of the Last Layer (OLL) is the third step of CFOP. After the cross and F2L, every last-layer piece is in its layer but facing the wrong way: edges are flipped, corners are twisted. OLL's one job is to fix that facing so the entire top face becomes a single solid colour.
Here is the trap Dan Harris warns about in Speedsolving the Cube: OLL solves the top face, not the top layer. When the yellow face is complete the side stickers are almost always still scrambled — sorting those out is PLL's job, the final step. Splitting orientation (OLL) from permutation (PLL) is exactly what makes the last layer learnable: you read one pattern, fire one algorithm, then read the next.
Start here: 2-look OLL
You don't need all 57 algorithms to finish a cube today. 2-look OLL splits the job into two easy looks — make the yellow cross, then orient the corners — and reaches a complete last layer in about 10 algorithms. This is the on-ramp every full-OLL solver started on, and the cases live inside the full 57 below.
Look 1 — make the yellow cross
Ignore the corners and look only at the four edge stickers on top. They fall into three shapes, each with one algorithm. Fire it and the yellow cross appears; the corners come next.
F R U R' U' F', is your single most-used OLL.Look 2 — orient the corners (OCLL)
With the cross done you are always in one of these seven cases — the corners are the only thing left. You can solve every one of them with just two algorithms, Sune and Antisune, repeated as needed. Learn those two first; the other five are faster shortcuts you can add later.
Recognition: read the edges first
Fast OLL is fast recognition. The universal first move is to glance at the four edge stickers on top and count how many already point up — that one number narrows 57 cases to a small family.
Once the edges are classified, the outline of the connected yellow region names the exact case. Harris sorts the 57 into a visual vocabulary — dot, T, C, P, L, W, fish, lightning, square, knight-move — so recognition becomes "which silhouette is this?" rather than memorising 57 flashcards. The family filters on the grid below use these same names.
One honest caveat from the book: the OLL case numbers look random because they're grouped for a sensible learning order, not for recognition. Never try to recognise a case by its number — recognise the shape, then disambiguate by where the corner stickers point.
All 57 cases
The complete reference. Filter by 2-look, full OLL, or shape family. Each card shows an exact recognition diagram and a verified algorithm you can copy.
顶部没有黄色。两个黄色角块贴纸朝前,两个朝后——对称图案。
顶部没有黄色。角块形成一个不对称图案,每侧可见两个黄色贴纸。
顶部没有黄色。OLL 3 的镜像。
顶部两个黄色贴纸在 U 面前-右角形成一个 2x1 方块。
OLL 5 的镜像。两个黄色贴纸在前-左角形成一个 2x1 方块。
三个黄色贴纸形成带有小闪电图案的鱼形。
OLL 7 的镜像。相同的鱼-闪电图案反射。
别扭的鱼形黄色图案。顶部一个角块,棱块别扭地翻转。
P 形鱼图案。顶部一个角块,黄色呈 P 形。
U 面上呈闪电形的黄色图案。
OLL 11 的镜像。
黄色贴纸在顶部形成马步 L 图案。
OLL 13 的镜像。
另一种马步 L 变体。
OLL 15 的镜像。
两个相对角块已朝向(黄色朝上)。顶部没有黄色棱。
带有 Y 形黄色分布的点图案。
带有小十字状黄色分布的点图案。
条状图案,黄色贴纸在顶部形成一个宽 I——只有中心还原好。
黄色十字已成。四个角块全部扭转,形成对称的 H 形图案。
黄色十字已成。角块图案像 Pi——两对相对的角块。
黄色十字。两个相邻角块已朝向。不在顶部的两个角块显示匹配颜色(车灯)。
黄色十字。两个相邻角块已朝向。前-右可见黄色。
黄色十字。两个对角角块已朝向。图案像一个领结。
黄色十字。顶部后-左有一个黄色角块。经典的 Anti-Sune 图案。
黄色十字。顶部前-左有一个黄色角块。经典的 Sune 图案。
四个角块全部已朝向(黄色朝上)。剩两个相对的棱块需要翻转。
别扭形黄色图案,结合一个角块与一个不对称的棱块配置。
OLL 29 的镜像。
P 形黄色分布,一个角块已朝向。
OLL 31 的镜像。
T 形黄色图案。两个相邻角块已朝向,它们之间有一个棱块。
C 形黄色图案,两个相邻角块已朝向。
具有方形对称性的鱼形图案。顶部一个角块。
W 形黄色图案,也称为 Wario。
鳍安装在左上的鱼图案。一个角块已朝向。
OLL 36 的镜像,称为 Mario。
大闪电黄色图案。
OLL 39 的镜像。
Sune 角块图案与一个别扭的棱块配置的组合。
Anti-Sune 角块图案与一个别扭的棱块配置的组合。
横杠在顶面左侧的 P 形。没有角块朝向。
横杠在顶面右侧的 P 形。没有角块朝向。
倒置 T 形,除两个外所有棱块都已朝向。没有角块朝向。
C 形黄色图案,没有角块朝向。
大 L 形,两个相邻角块已朝向,黄色呈 L 图案。
OLL 47 的镜像。
对角 L,两个对角角块已朝向。
带有斜线状黄色分布的 L 形。
I 形,顶部有一条水平黄色横杠。
I 形变体,一个角块已朝向。
马步 L 图案,两个对角角块已朝向。
OLL 53 的镜像。
顶部一条水平黄色线,两个对角角块已朝向。
竖直黄色线,两个对角角块已朝向。
四个角块全部已朝向(黄色朝上)。剩两个相对的棱块需要翻转——与 OLL 28 相同但旋转了。
Common mistakes
Practise with your hands
Going further
OLL is one rung on a longer ladder. The full progression, all sourced from Harris:
- 2-look OLL (10 algs) → full OLL (57) — orient the whole top face in one algorithm.
- VHF2L — orient all last-layer edges during your final F2L pair (Harris co-created it). You then always reach the last layer with the cross already done, so OLL collapses to just the 7-case OCLL set, every solve.
- COLL — orient and permute the corners in one step once edges are oriented (~40 cases), giving a 1-in-12 chance of skipping PLL entirely.
- ZBLL — solve the entire last layer in a single algorithm. Hundreds of cases; the frontier.
Harris is honest that each rung is a recognition-and-memory investment more than an instant time cut — but together they're the complete last-layer endgame.
PLL 算法
用全部 21 种 PLL 情况完成最后一层
参考CFOP 入门
了解 OLL 如何融入完整的 CFOP 方法