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CFOP · Steg 2

F2L-algoritmer

Alla 41 standard-F2L-fall för CFOP-metoden. Infoga hörn-kant-par effektivt på fram-höger-platsen.

41 F2L-parinfogningsfall

Håll kuben med korset nere och den tomma platsen vid fram-höger (FR-platsen). Varje algoritm infogar hörn+kant-paret på den platsen.

What F2L really is

In the beginner method you solve the first layer in two separate phases: place four corners, then thread in four middle-layer edges. F2L collapses that into one idea — you pair each first-layer corner with its matching middle edge and drop them into their slot as a single unit, four times. That one change is the biggest single time saving in the whole solve. Dan Harris calls F2L the stage where “most people gain a lot more time,” and it is the reason a CFOP solver finishes in 20 seconds where the beginner method takes 60.

Hold the cube, then read the case

Keep the cross on the bottom and build every pair in the top layer, inserting downward into the four side slots — these algorithms target the front-right (FR) slot. To recognise a case, read it in two steps: first find the corner (is its white/cross-coloured sticker on the U face, the R face, the F face, or is the corner already down in a slot?), then find its edge. That two-step read is exactly how the case families below are grouped, so it doubles as a recognition routine.

The anatomy of every F2L algorithm

Almost every F2L algorithm does the same job in the same order: a set-up move or two to position the pieces, the pair-up that joins the corner and edge, the insert that drops the joined pair into its slot, and sometimes a restore that puts back any pair the pair-up disturbed. Once you can split an algorithm into those phases, you can rebuild a case you've forgotten and stop breaking slots you've already solved. Watch the two below and you'll see the phases happen.

Connected pair — the simplest insert
RUR'

R lifts the slot pieces into the top layer and connects them with the waiting pair, U aligns the joined pair over its slot, and R' drops it home. There is no separate set-up or restore — a connected pair sitting in the right place is the gift case of F2L.

Separated pair — pair up, then insert
RUR'U'RU'R'

R U R' U' pairs the corner and edge up in the top layer; the trailing R U' R' connects and inserts the pair below the corner. Notice how the work splits cleanly into pair-up then insert — that is the template behind dozens of the cases below.

One trick, four angles

The most common myth about F2L is that filling all four slots means learning four times as many algorithms. It does not. Learn each case as a hand motion — how the pieces move relative to each other — rather than a fixed string of letters, and the same trick works from any side: you simply substitute the face that is in front of you. The front-right pair-up R' U R becomes F' U F, L' U L, or B' U B for the other three slots, with no new memorisation.

R'UR F'UF L'UL B'UB

Look-ahead: the real speed lever

Getting faster is not mainly about turning your hands faster — Harris's warning is that “the hands are quicker than the eyes.” Turn at full speed and your perception can't keep up, so you stall after every algorithm to hunt for the next pair, and those dead stops cost more than turning a little slower would. The fix feels backwards: slow your turning down just enough that your eyes can track the pieces, let the current algorithm run on autopilot from muscle memory, and spend the freed attention finding and orienting the next pair. Chain those together and the whole solve runs with no pauses.

The genuinely tricky cases

Most cases are short. The long ones almost all involve a piece trapped in a slot the wrong way — a corner wedged in with its cross colour pointing sideways, or a pair already in the slot but flipped. These are long for a reason: the algorithm has to eject the badly-placed piece into the top layer before it can rebuild and re-insert the pair. You'll find them under the “Corner in slot,” “Both in slot,” and similar filters below.

Finger tricks for F2L

A finger trick is a short sequence ripped off in one fluid motion instead of re-gripping between turns, and F2L is built almost entirely from a handful of them. Your index finger and thumb alone can drive the whole trigger family — these are the same pairs of moves that pair up and insert, so finger-tricking them is fast F2L. The famous “sexy move” R U R' U' is just two of these stitched together.

RUR' RU'R' R'F RB'

All 41 cases

Here is the complete set. Now that you can read an algorithm's phases and adapt it to any slot, treat these as phrases you understand rather than strings to parrot. Filter by case family, copy any algorithm, and step through it in 3D.

F2L 1 beginner

Lätt Par — Infogning Höger

easy

Hörn ovanför FR-platsen med vitt till höger, kant i U-lagret redan parad med hörnet.

URU'R'
P 1/41 4 moves
F2L 2 beginner

Lätt Par — Infogning Vänster

easy

Spegel av fall 1. Par redan bildat i U-lagret, infogbart från vänster.

U'F'UF
P 1/41 4 moves
F2L 3 beginner

Trivial — F'U'F

easy

Par redan linjerat i U-lagret, redo för direkt infogning från vänster.

F'U'F
P 1/41 3 moves
F2L 4 beginner

Trivial — RUR'

easy

Par redan linjerat i U-lagret, redo för direkt infogning från höger.

RUR'
P 1/41 3 moves
F2L 5 beginner

Hörn & Kant Uppe — 1

corner-edge-top

Hörn med vitt uppe, kant vid sidan. Standard separationsalgoritm.

U'RU'R'URUR'
P 1/41 8 moves
F2L 6 beginner

Hörn & Kant Uppe — 2

corner-edge-top

Spegel av fall 5. Samma idé, vänster sida.

UF'UFU'F'U'F
P 1/41 8 moves
F2L 7 intermediate

Hörn & Kant Uppe — 3

corner-edge-top

Hörn med vitt på F-sidan, kant i U-lagret.

U'RUR'URUR'
P 1/41 8 moves
F2L 8 intermediate

Hörn & Kant Uppe — 4

corner-edge-top

Spegel av fall 7.

UF'U'FU'F'U'F
P 1/41 8 moves
F2L 9 intermediate

Hörn & Kant Uppe — 5

corner-edge-top

Hörn med vitt på R-sidan, kant i U. Använd en vänsterhandsuppställning.

y'U'R'URU'R'UR
P 1/41 9 moves
F2L 10 intermediate

Hörn & Kant Uppe — 6

corner-edge-top

Hörn med vitt på R-sidan, kant i U-lagret i bakre position.

URU2R'URU'R'
P 1/41 8 moves
F2L 11 intermediate

Hörn & Kant Uppe — 7

corner-edge-top

Hörn med vitt på F-sidan, kant i U-lagret i bakre position.

U'F'U2FU'F'UF
P 1/41 8 moves
F2L 12 intermediate

Hörn & Kant Uppe — 8

corner-edge-top

Knepigare fall som kräver en trippel-sledgehammer-uppställning.

URU'R'U'F'UF
P 1/41 8 moves
F2L 13 intermediate

Hörn Pekar Uppåt — 1

corner-pointing-up

Hörnet har det vita klistermärket uppe, kant i U-lagret. Standardinfogning.

RU2R'U'RUR'
P 1/41 7 moves
F2L 14 intermediate

Hörn Pekar Uppåt — 2

corner-pointing-up

Spegel av fall 13.

F'U2FUF'U'F
P 1/41 7 moves
F2L 15 intermediate

Hörn Pekar Uppåt — 3

corner-pointing-up

Hörn uppe, kant på vänster sida av U-lagret.

U'RU2R'U'RUR'
P 1/41 8 moves
F2L 16 intermediate

Hörn Pekar Uppåt — 4

corner-pointing-up

Hörn uppe, kant på höger sida av U-lagret.

UF'U2FUF'U'F
P 1/41 8 moves
F2L 17 intermediate

Hörn Pekar Uppåt — 5

corner-pointing-up

Hörn uppe, kant baktill i U-lagret. Längre uppställning.

RU'R'URU'R'U2RU'R'
P 1/41 11 moves
F2L 18 advanced

Hörn Pekar Uppåt — 6

corner-pointing-up

Hörn uppe, kant i mittplatsen (fel orientering).

RU'R'dR'U2RUR'U2R
P 1/41 11 moves
F2L 19 intermediate

Hörn Pekar Uppåt — 7

corner-pointing-up

Hörn uppe, kant i mellanlagret i fel orientering.

RUR'URU2R'URU'R'
P 1/41 11 moves
F2L 20 intermediate

Hörn Pekar Uppåt — 8

corner-pointing-up

Spegel av fall 19.

y'R'U'RUR'U2RU'R'UR
P 1/41 12 moves
F2L 21 intermediate

Hörn Uppe, Kant i Mitten — 1

corner-top-edge-middle

Hörn i U-lagret, kant redan i mellanlagret (fel plats eller vänd).

RU'R'URU2R'URU'R'
P 1/41 11 moves
F2L 22 intermediate

Hörn Uppe, Kant i Mitten — 2

corner-top-edge-middle

Kant på plats med vitt framåt, hörn ovanför. Sexstegslösning.

RUR'U'RU'R'
P 1/41 7 moves
F2L 23 intermediate

Hörn Uppe, Kant i Mitten — 3

corner-top-edge-middle

Kant på plats som behöver återinfogas med hörnet ovanför.

U'RU'R'URUR'
P 1/41 8 moves
F2L 24 intermediate

Hörn Uppe, Kant i Mitten — 4

corner-top-edge-middle

Hörn uppe, kant på plats. Uppställning + infogning.

URUR'U2RUR'
P 1/41 8 moves
F2L 25 advanced

Hörn Uppe, Kant i Mitten — 5

corner-top-edge-middle

Knepigare fall med vänsterhandsgrepp.

y'UR'U'RU2R'UR
P 1/41 9 moves
F2L 26 intermediate

Hörn Nere, Kant Uppe — 1

corner-bottom-edge-top

Hörn redan på FR-platsen (fel orientering), kant i U-lagret.

URU'R'U'F'UF
P 1/41 8 moves
F2L 27 intermediate

Hörn Nere, Kant Uppe — 2

corner-bottom-edge-top

Spegel av fall 26.

U'F'UFURU'R'
P 1/41 8 moves
F2L 28 intermediate

Hörn Nere, Kant Uppe — 3

corner-bottom-edge-top

Hörn på plats pekar åt fel håll, kant i U.

U'RUR'URUR'
P 1/41 8 moves
F2L 29 intermediate

Hörn Nere, Kant Uppe — 4

corner-bottom-edge-top

Spegel av fall 28.

UF'U'FU'F'U'F
P 1/41 8 moves
F2L 30 intermediate

Hörn Nere, Kant Uppe — 5

corner-bottom-edge-top

Hörn på fel plats, kant i U. Längre återställningsuppställning.

RU'R'URU'R'U2RU'R'
P 1/41 11 moves
F2L 31 advanced

Hörn Nere, Kant Uppe — 6

corner-bottom-edge-top

Hörn på fel plats, kant i U baktill. Trippel-uppställningsfall.

RU'R'URU2R'URU'R'
P 1/41 11 moves
F2L 32 advanced

Hörn Nere, Kant i Mitten — 1

corner-bottom-edge-middle

Båda bitarna på sina platser men med fel orienteringar. Lång algoritm.

RU'R'dR'U2RUR'U2R
P 1/41 11 moves
F2L 33 advanced

Hörn Nere, Kant i Mitten — 2

corner-bottom-edge-middle

Hörn orienterat på plats, kant vänd. Vanligt fall.

RU'R'UdR'U'R
P 1/41 8 moves
F2L 34 advanced

Hörn Nere, Kant i Mitten — 3

corner-bottom-edge-middle

Sexy-move-upprepningsmönster för att vända paret.

RUR'U'RUR'U'RUR'
P 1/41 11 moves
F2L 35 advanced

Hörn Nere, Kant i Mitten — 4

corner-bottom-edge-middle

Hörn korrekt på plats, kanten behöver vändas i den motsatta platsen.

RU'R'dR'U'RU'R'U'R
P 1/41 11 moves
F2L 36 advanced

Hörn Nere, Kant i Mitten — 5

corner-bottom-edge-middle

Par på plats men med ombytta hörn-kant-positioner.

RUR'U'RU'R'dR'U'R
P 1/41 11 moves
F2L 37 advanced

Hörn Nere, Kant i Mitten — 6

corner-bottom-edge-middle

Enkel variant med hörnet korrekt och kanten vänd.

RU'R'dR'U'R
P 1/41 7 moves
F2L 38 intermediate

Kant på Plats (Vänd)

edge-in-slot

Endast kanten är på plats (vänd). Hörn ovanför i U-lagret.

RU'R'URUR'U'RU'R'
P 1/41 11 moves
F2L 39 advanced

Hörn på Plats (Vridet)

corner-in-slot

Endast hörnet är på plats (vridet). Kant i U-lagret.

RUR'U'RUR'U'RUR'
P 1/41 11 moves
F2L 40 advanced

Par Vänt

pair-in-slot

Paret sitter på plats men vänt (hörn-kant-anslutning inverterad).

RU'R'URU2R'URU'R'
P 1/41 11 moves
F2L 41 advanced

Par Ombytt

pair-in-slot

Par på plats men med hörn och kant i ombytta positioner.

RU'R'URU'R'U2RU'R'
P 1/41 11 moves
Härnäst

OLL-algoritmer

Efter F2L, orientera sista lagret med de 57 OLL-fallen

Referens

CFOP-introduktion

Förstå hur OLL passar in i den fullständiga CFOP-metoden