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CFOP · Steg 3

OLL-algoritmer

Praktisk OLL-algoritmreferens för Rubiks kub, som täcker 2-look OLL och högvärdiga one-look-fall med igenkänningstips.

57 fall i denna referens

Håll kuben med den gula sidan uppe. Varje OLL-algoritm utförs på U-lagret (det övre).

What OLL does — and what it doesn't

Orientation of the Last Layer (OLL) is the third step of CFOP. After the cross and F2L, every last-layer piece is in its layer but facing the wrong way: edges are flipped, corners are twisted. OLL's one job is to fix that facing so the entire top face becomes a single solid colour.

Here is the trap Dan Harris warns about in Speedsolving the Cube: OLL solves the top face, not the top layer. When the yellow face is complete the side stickers are almost always still scrambled — sorting those out is PLL's job, the final step. Splitting orientation (OLL) from permutation (PLL) is exactly what makes the last layer learnable: you read one pattern, fire one algorithm, then read the next.

Start here: 2-look OLL

You don't need all 57 algorithms to finish a cube today. 2-look OLL splits the job into two easy looks — make the yellow cross, then orient the corners — and reaches a complete last layer in about 10 algorithms. This is the on-ramp every full-OLL solver started on, and the cases live inside the full 57 below.

Look 1 — make the yellow cross

Ignore the corners and look only at the four edge stickers on top. They fall into three shapes, each with one algorithm. Fire it and the yellow cross appears; the corners come next.

Dot — no edges oriented, only the centre is yellow. Apply the line algorithm twice (any angle), then re-read.
fRUR'U'f'FRUR'U'F'
L-shape — two adjacent edges oriented. Hold the two yellow edges pointing back-and-left, then fire. This trigger, F R U R' U' F', is your single most-used OLL.
FRUR'U'F'
Bar / line — two opposite edges oriented. Hold the bar horizontally; the wide front turns flip the opposite pair instead of the adjacent one.
fRUR'U'f'
Look 1 — make the yellow cross · FRUR'U'F'

Look 2 — orient the corners (OCLL)

With the cross done you are always in one of these seven cases — the corners are the only thing left. You can solve every one of them with just two algorithms, Sune and Antisune, repeated as needed. Learn those two first; the other five are faster shortcuts you can add later.

OLL 21 · Kors — H (Double Sune)
RUR'URU'R'URU2R'
OLL 22 · Kors — Pi (Bruno)
RU2R2U'R2U'R2U2R
OLL 23 · Kors — Headlights
R2DR'U2RD'R'U2R'
OLL 24 · Kors — Chameleon
rUR'U'r'FRF'
OLL 25 · Kors — Bowtie
F'rUR'U'r'FR
OLL 26 · Anti-Sune
RU2R'U'RU'R'
OLL 27 · Sune
RUR'URU2R'
Sune (OLL 27) — the workhorse. One corner already points up; hold it at the back-left and fire.
RUR'URU2R'
Antisune (OLL 26) — Sune's mirror. Hold the single oriented corner at the front-right.
RU2R'U'RU'R'

Recognition: read the edges first

Fast OLL is fast recognition. The universal first move is to glance at the four edge stickers on top and count how many already point up — that one number narrows 57 cases to a small family.

0 edges up — a dot or a shapeless blob. Edges need orienting first.
2 edges up — opposite edges read as a bar/line; adjacent edges read as a bent L.
4 edges up — the cross is done. Read the corners only: you're in the 7-case OCLL set.

Once the edges are classified, the outline of the connected yellow region names the exact case. Harris sorts the 57 into a visual vocabulary — dot, T, C, P, L, W, fish, lightning, square, knight-move — so recognition becomes "which silhouette is this?" rather than memorising 57 flashcards. The family filters on the grid below use these same names.

One honest caveat from the book: the OLL case numbers look random because they're grouped for a sensible learning order, not for recognition. Never try to recognise a case by its number — recognise the shape, then disambiguate by where the corner stickers point.

All 57 cases

The complete reference. Filter by 2-look, full OLL, or shape family. Each card shows an exact recognition diagram and a verified algorithm you can copy.

OLL 1 advanced

Prick (Bunny)

dot

Inga gula klistermärken uppe. Hörnen är vridna så att inget gult syns någonstans på U-sidan.

RU2R2FRF'U2R'FRF'
P 1/54 11 moves
OLL 2 advanced

Prick (Zamboni)

dot

Inget gult uppe. Två gula hörnklistermärken vända framåt, två bakåt — symmetriskt mönster.

FRUR'U'F'fRUR'U'f'
P 1/54 12 moves
OLL 3 advanced

Prick

dot

Inget gult uppe. Hörnen skapar ett asymmetriskt mönster med två gula klistermärken synliga på varje sida.

fRUR'U'f'U'FRUR'U'F'
P 1/54 13 moves
OLL 4 advanced

Prick

dot

Inget gult uppe. Spegelbild av OLL 3.

fRUR'U'f'UFRUR'U'F'
P 1/54 13 moves
OLL 5 advanced

Kvadrat (Slash)

square

Två gula klistermärken uppe bildar en 2x1-kvadrat i fram-höger-hörnet av U-sidan.

r'U2RUR'Ur
P 1/54 7 moves
OLL 6 advanced

Kvadrat (Anti-Slash)

square

Spegel av OLL 5. Två gula klistermärken bildar en 2x1-kvadrat i fram-vänster-hörnet.

rU2R'U'RU'r'
P 1/54 7 moves
OLL 7 advanced

Lightning (Fish)

fish

Tre gula klistermärken bildar ett fiskformat mönster med ett litet blixtmotiv.

rUR'URU2r'
P 1/54 7 moves
OLL 8 advanced

Lightning (Spegel)

fish

Spegel av OLL 7. Samma fisk-blixt-mönster speglat.

r'U'RU'R'U2r
P 1/54 7 moves
OLL 9 advanced

Fish (Awkward)

fish

Klumpigt fiskformat gult mönster. Ett hörn uppe med konstigt vända kanter.

RUR'U'R'FR2UR'U'F'
P 1/54 11 moves
OLL 10 advanced

Fish (P-form)

fish

P-format fiskmönster. Ett hörn uppe med en P-form i gult.

RUR'UR'FRF'RU2R'
P 1/54 11 moves
OLL 11 advanced

Liten Blixt

lightning

Blixtformat gult mönster över U-sidan.

r'R2UR'URU2R'UM'
P 1/54 10 moves
OLL 12 advanced

Liten Blixt (Spegel)

lightning

Spegel av OLL 11.

M'R'U'RU'R'U2RU'Rr'
P 1/54 11 moves
OLL 13 advanced

Knight Move

knight

Gula klistermärken bildar ett L-mönster av ett springardrag uppe.

FURU'R2F'RURU'R'
P 1/54 11 moves
OLL 14 advanced

Knight Move (Spegel)

knight

Spegel av OLL 13.

R'FRUR'F'RFU'F'
P 1/54 10 moves
OLL 15 advanced

Knight Move

knight

En annan L-variant av ett springardrag.

l'U'lL'U'LUl'Ul
P 1/54 10 moves
OLL 16 advanced

Knight Move (Spegel)

knight

Spegel av OLL 15.

rUr'RUR'U'rU'r'
P 1/54 10 moves
OLL 17 advanced

Diagonala Hörn

dot

Två motstående hörn orienterade (gult uppe). Inga gula kanter uppe.

RUR'UR'FRF'U2R'FRF'
P 1/54 13 moves
OLL 18 advanced

Krona (Y)

dot

Prickmönster med en Y-formad gul fördelning.

FRUR'Uy'R'U2R'FRF'
P 1/54 12 moves
OLL 19 advanced

Awkward Fish

dot

Prickmönster med en liten korsformad gul fördelning.

MURUR'U'M'R'FRF'
P 1/54 11 moves
OLL 20 advanced

X / Dubbelkors

dot

Stångformat mönster med gula klistermärken som bildar ett brett I uppe — bara mitten är löst.

MURUR'U'M2URU'r'
P 1/108 11 moves
OLL 21 advanced

Kors — H (Double Sune)

cross

Gult kors närvarande. Alla fyra hörn vridna, vilket skapar ett symmetriskt H-format mönster.

RUR'URU'R'URU2R'
P 1/108 11 moves
OLL 22 advanced

Kors — Pi (Bruno)

cross

Gult kors närvarande. Hörnmönstret liknar Pi — två par hörn vända mot varandra.

RU2R2U'R2U'R2U2R
P 1/54 9 moves
OLL 23 advanced

Kors — Headlights

cross

Gult kors. Två intilliggande hörn orienterade. De två hörnen som INTE är uppe visar matchande färger (strålkastare).

R2DR'U2RD'R'U2R'
P 1/54 9 moves
OLL 24 advanced

Kors — Chameleon

cross

Gult kors. Två intilliggande hörn orienterade. Gult synligt vid fram-höger.

rUR'U'r'FRF'
P 1/54 8 moves
OLL 25 advanced

Kors — Bowtie

cross

Gult kors. Två diagonala hörn orienterade. Mönstret liknar en fluga.

F'rUR'U'r'FR
P 1/54 8 moves
OLL 26 beginner

Anti-Sune

sune

Gult kors. Ett gult hörn uppe vid bak-vänster. Det klassiska Anti-Sune-mönstret.

RU2R'U'RU'R'
P 2/27 7 moves
OLL 27 beginner

Sune

sune

Gult kors. Ett gult hörn uppe vid fram-vänster. Det klassiska Sune-mönstret.

RUR'URU2R'
P 2/27 7 moves
OLL 28 intermediate

Alla Hörn Orienterade (Stealth)

all-corners-oriented

Alla fyra hörn orienterade (gult uppe). Två motstående kanter återstår att vända.

M'U'MU2M'U'M
P 1/54 7 moves
OLL 29 advanced

Awkward

awkward

Klumpigt gult mönster som kombinerar ett hörn med en asymmetrisk kantkonfiguration.

RUR'U'RU'R'F'U'FRUR'
P 1/54 13 moves
OLL 30 advanced

Awkward (Spegel)

awkward

Spegel av OLL 29.

FR'FR2U'R'U'RUR'F2
P 1/54 11 moves
OLL 31 advanced

P

P-shape

P-formad gul fördelning med ett orienterat hörn.

R'U'FURU'R'F'R
P 1/54 9 moves
OLL 32 advanced

P (Spegel)

P-shape

Spegel av OLL 31.

LUF'U'L'ULFL'
P 1/54 9 moves
OLL 33 intermediate

T (Hammer)

T-shape

T-format gult mönster. Två intilliggande hörn orienterade och en kant mellan dem.

RUR'U'R'FRF'
P 1/54 8 moves
OLL 34 advanced

C

C-shape

C-format gult mönster med två intilliggande orienterade hörn.

RUR2U'R'FRURU'F'
P 1/54 11 moves
OLL 35 advanced

Fish (Kvadrat)

fish

Fiskformat mönster med kvadratisk symmetri. Ett hörn uppe.

RU2R2FRF'RU2R'
P 1/54 9 moves
OLL 36 advanced

W (Wario)

W-shape

W-format gult mönster, även känt som Wario.

L'U'LU'L'ULULF'L'F
P 1/54 12 moves
OLL 37 intermediate

Fish (Monterad)

fish

Fiskmönster med fenan monterad uppe till vänster. Ett hörn orienterat.

FR'F'RURU'R'
P 1/54 8 moves
OLL 38 advanced

W (Mario)

W-shape

Spegel av OLL 36, känt som Mario.

RUR'URU'R'U'R'FRF'
P 1/54 12 moves
OLL 39 advanced

Blixt

lightning

Stort gult blixtmönster.

LF'L'U'LUFU'L'
P 1/54 9 moves
OLL 40 advanced

Blixt (Spegel)

lightning

Spegel av OLL 39.

R'FRUR'U'F'UR
P 1/54 9 moves
OLL 41 advanced

Awkward Sune

awkward

Kombination av Sune-hörnmönstret med en klumpig kantkonfiguration.

RUR'URU2R'FRUR'U'F'
P 1/54 13 moves
OLL 42 advanced

Awkward Anti-Sune

awkward

Kombination av Anti-Sune-hörnmönstret med en klumpig kantkonfiguration.

R'U'RU'R'U2RFRUR'U'F'
P 1/54 13 moves
OLL 43 intermediate

P (Vänster)

P-shape

P-form med stången på vänster sida av den övre ytan. Inga hörn orienterade.

f'L'U'LUf
P 1/54 6 moves
OLL 44 intermediate

P (Höger)

P-shape

P-form med stången på höger sida av den övre ytan. Inga hörn orienterade.

fRUR'U'f'
P 1/54 6 moves
OLL 45 beginner

T (Inverterad)

T-shape

Inverterad T-form med alla kanter orienterade utom två. Inga hörn orienterade.

FRUR'U'F'
P 1/54 6 moves
OLL 46 intermediate

C-form

C-shape

C-format gult mönster utan orienterade hörn.

R'U'R'FRF'UR
P 1/54 8 moves
OLL 47 advanced

Stort L (Awkward)

L-shape

Stor L-form med två intilliggande orienterade hörn och L-mönster i gult.

F'L'U'LUL'U'LUF
P 1/54 10 moves
OLL 48 intermediate

Stort L (Spegel)

L-shape

Spegel av OLL 47.

FRUR'U'RUR'U'F'
P 1/54 10 moves
OLL 49 advanced

L (Diag)

L-shape

Diagonalt L med två diagonala orienterade hörn.

R'FR'F'R2U2yR'FRF'
P 1/54 11 moves
OLL 50 advanced

L (Slash)

L-shape

L-form med snedstrecksliknande gul fördelning.

R'FR2B'R2F'R2BR'
P 1/54 9 moves
OLL 51 intermediate

I-form (Stång)

I-shape

I-form med en vågrät gul stång över den övre ytan.

fRUR'U'RUR'U'f'
P 1/54 10 moves
OLL 52 advanced

I-form (Rice Cooker)

I-shape

I-formvariant med ett orienterat hörn.

RUR'URd'RU'R'F'
P 1/54 10 moves
OLL 53 advanced

L (Knight)

L-shape

Springar-L-mönster med två diagonala orienterade hörn.

l'U'LU'L'ULU'L'U2l
P 1/54 11 moves
OLL 54 advanced

L (Knight Spegel)

L-shape

Spegel av OLL 53.

rUR'URU'R'URU2r'
P 1/54 11 moves
OLL 55 advanced

Linje (Highway)

I-shape

Vågrät gul linje över den övre ytan med två diagonala orienterade hörn.

RU2R2U'RU'R'U2FRF'
P 1/54 11 moves
OLL 56 advanced

Linje (Streetlights)

I-shape

Lodrät gul linje med två diagonala orienterade hörn.

FRUR'U'RF'rUR'U'r'
P 1/54 12 moves
OLL 57 intermediate

Alla Kanter Orienterade (H)

all-edges-oriented

Alla fyra hörn orienterade (gult uppe). Två motstående kanter återstår att vända — som OLL 28 men roterat.

RUR'U'M'URU'r'
P 1/54 9 moves

Common mistakes

Practise with your hands

Going further

OLL is one rung on a longer ladder. The full progression, all sourced from Harris:

  • 2-look OLL (10 algs)full OLL (57) — orient the whole top face in one algorithm.
  • VHF2L — orient all last-layer edges during your final F2L pair (Harris co-created it). You then always reach the last layer with the cross already done, so OLL collapses to just the 7-case OCLL set, every solve.
  • COLL — orient and permute the corners in one step once edges are oriented (~40 cases), giving a 1-in-12 chance of skipping PLL entirely.
  • ZBLL — solve the entire last layer in a single algorithm. Hundreds of cases; the frontier.

Harris is honest that each rung is a recognition-and-memory investment more than an instant time cut — but together they're the complete last-layer endgame.

Härnäst

PLL-algoritmer

Slutför sista lagret med alla 21 PLL-fall

Referens

CFOP-introduktion

Förstå hur OLL passar in i den fullständiga CFOP-metoden