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CFOP · Etapa 2

Algoritmos F2L

Todos os 41 casos padrão de F2L para o método CFOP. Insira pares canto-aresta de forma eficiente no encaixe frente-direita.

41 casos de inserção de pares F2L

Segure o cubo com a cruz embaixo e o encaixe vazio na frente-direita (o encaixe FR). Cada algoritmo insere o par canto+aresta nesse encaixe.

What F2L really is

In the beginner method you solve the first layer in two separate phases: place four corners, then thread in four middle-layer edges. F2L collapses that into one idea — you pair each first-layer corner with its matching middle edge and drop them into their slot as a single unit, four times. That one change is the biggest single time saving in the whole solve. Dan Harris calls F2L the stage where “most people gain a lot more time,” and it is the reason a CFOP solver finishes in 20 seconds where the beginner method takes 60.

Hold the cube, then read the case

Keep the cross on the bottom and build every pair in the top layer, inserting downward into the four side slots — these algorithms target the front-right (FR) slot. To recognise a case, read it in two steps: first find the corner (is its white/cross-coloured sticker on the U face, the R face, the F face, or is the corner already down in a slot?), then find its edge. That two-step read is exactly how the case families below are grouped, so it doubles as a recognition routine.

The anatomy of every F2L algorithm

Almost every F2L algorithm does the same job in the same order: a set-up move or two to position the pieces, the pair-up that joins the corner and edge, the insert that drops the joined pair into its slot, and sometimes a restore that puts back any pair the pair-up disturbed. Once you can split an algorithm into those phases, you can rebuild a case you've forgotten and stop breaking slots you've already solved. Watch the two below and you'll see the phases happen.

Connected pair — the simplest insert
RUR'

R lifts the slot pieces into the top layer and connects them with the waiting pair, U aligns the joined pair over its slot, and R' drops it home. There is no separate set-up or restore — a connected pair sitting in the right place is the gift case of F2L.

Separated pair — pair up, then insert
RUR'U'RU'R'

R U R' U' pairs the corner and edge up in the top layer; the trailing R U' R' connects and inserts the pair below the corner. Notice how the work splits cleanly into pair-up then insert — that is the template behind dozens of the cases below.

One trick, four angles

The most common myth about F2L is that filling all four slots means learning four times as many algorithms. It does not. Learn each case as a hand motion — how the pieces move relative to each other — rather than a fixed string of letters, and the same trick works from any side: you simply substitute the face that is in front of you. The front-right pair-up R' U R becomes F' U F, L' U L, or B' U B for the other three slots, with no new memorisation.

R'UR F'UF L'UL B'UB

Look-ahead: the real speed lever

Getting faster is not mainly about turning your hands faster — Harris's warning is that “the hands are quicker than the eyes.” Turn at full speed and your perception can't keep up, so you stall after every algorithm to hunt for the next pair, and those dead stops cost more than turning a little slower would. The fix feels backwards: slow your turning down just enough that your eyes can track the pieces, let the current algorithm run on autopilot from muscle memory, and spend the freed attention finding and orienting the next pair. Chain those together and the whole solve runs with no pauses.

The genuinely tricky cases

Most cases are short. The long ones almost all involve a piece trapped in a slot the wrong way — a corner wedged in with its cross colour pointing sideways, or a pair already in the slot but flipped. These are long for a reason: the algorithm has to eject the badly-placed piece into the top layer before it can rebuild and re-insert the pair. You'll find them under the “Corner in slot,” “Both in slot,” and similar filters below.

Finger tricks for F2L

A finger trick is a short sequence ripped off in one fluid motion instead of re-gripping between turns, and F2L is built almost entirely from a handful of them. Your index finger and thumb alone can drive the whole trigger family — these are the same pairs of moves that pair up and insert, so finger-tricking them is fast F2L. The famous “sexy move” R U R' U' is just two of these stitched together.

RUR' RU'R' R'F RB'

All 41 cases

Here is the complete set. Now that you can read an algorithm's phases and adapt it to any slot, treat these as phrases you understand rather than strings to parrot. Filter by case family, copy any algorithm, and step through it in 3D.

F2L 1 beginner

Par Fácil — Inserção pela Direita

easy

Canto acima do encaixe FR com branco à direita, aresta na camada U já pareada com o canto.

URU'R'
P 1/41 4 moves
F2L 2 beginner

Par Fácil — Inserção pela Esquerda

easy

Espelho do caso 1. Par já formado na camada U, inserível pela esquerda.

U'F'UF
P 1/41 4 moves
F2L 3 beginner

Trivial — F'U'F

easy

Par já alinhado na camada U, pronto para inserção direta pela esquerda.

F'U'F
P 1/41 3 moves
F2L 4 beginner

Trivial — RUR'

easy

Par já alinhado na camada U, pronto para inserção direta pela direita.

RUR'
P 1/41 3 moves
F2L 5 beginner

Canto e Aresta no Topo — 1

corner-edge-top

Canto com branco para cima, aresta ao lado. Algoritmo de separação padrão.

U'RU'R'URUR'
P 1/41 8 moves
F2L 6 beginner

Canto e Aresta no Topo — 2

corner-edge-top

Espelho do caso 5. Mesma ideia, lado esquerdo.

UF'UFU'F'U'F
P 1/41 8 moves
F2L 7 intermediate

Canto e Aresta no Topo — 3

corner-edge-top

Canto com branco na face F, aresta na camada U.

U'RUR'URUR'
P 1/41 8 moves
F2L 8 intermediate

Canto e Aresta no Topo — 4

corner-edge-top

Espelho do caso 7.

UF'U'FU'F'U'F
P 1/41 8 moves
F2L 9 intermediate

Canto e Aresta no Topo — 5

corner-edge-top

Canto com branco na face R, aresta na U. Use uma preparação de mão esquerda.

y'U'R'URU'R'UR
P 1/41 9 moves
F2L 10 intermediate

Canto e Aresta no Topo — 6

corner-edge-top

Canto com branco na face R, aresta na camada U na posição de trás.

URU2R'URU'R'
P 1/41 8 moves
F2L 11 intermediate

Canto e Aresta no Topo — 7

corner-edge-top

Canto com branco na face F, aresta na camada U na posição de trás.

U'F'U2FU'F'UF
P 1/41 8 moves
F2L 12 intermediate

Canto e Aresta no Topo — 8

corner-edge-top

Caso mais complicado que exige uma preparação de triplo sledgehammer.

URU'R'U'F'UF
P 1/41 8 moves
F2L 13 intermediate

Canto Apontando para Cima — 1

corner-pointing-up

Canto com adesivo branco em cima, aresta na camada U. Inserção padrão.

RU2R'U'RUR'
P 1/41 7 moves
F2L 14 intermediate

Canto Apontando para Cima — 2

corner-pointing-up

Espelho do caso 13.

F'U2FUF'U'F
P 1/41 7 moves
F2L 15 intermediate

Canto Apontando para Cima — 3

corner-pointing-up

Canto para cima, aresta no lado esquerdo da camada U.

U'RU2R'U'RUR'
P 1/41 8 moves
F2L 16 intermediate

Canto Apontando para Cima — 4

corner-pointing-up

Canto para cima, aresta no lado direito da camada U.

UF'U2FUF'U'F
P 1/41 8 moves
F2L 17 intermediate

Canto Apontando para Cima — 5

corner-pointing-up

Canto para cima, aresta atrás na camada U. Preparação mais longa.

RU'R'URU'R'U2RU'R'
P 1/41 11 moves
F2L 18 advanced

Canto Apontando para Cima — 6

corner-pointing-up

Canto para cima, aresta no encaixe do meio (orientação errada).

RU'R'dR'U2RUR'U2R
P 1/41 11 moves
F2L 19 intermediate

Canto Apontando para Cima — 7

corner-pointing-up

Canto para cima, aresta na camada do meio com orientação errada.

RUR'URU2R'URU'R'
P 1/41 11 moves
F2L 20 intermediate

Canto Apontando para Cima — 8

corner-pointing-up

Espelho do caso 19.

y'R'U'RUR'U2RU'R'UR
P 1/41 12 moves
F2L 21 intermediate

Canto no Topo, Aresta no Meio — 1

corner-top-edge-middle

Canto na camada U, aresta já na camada do meio (encaixe errado ou invertida).

RU'R'URU2R'URU'R'
P 1/41 11 moves
F2L 22 intermediate

Canto no Topo, Aresta no Meio — 2

corner-top-edge-middle

Aresta no encaixe com branco voltado para a frente, canto acima. Resolução de seis movimentos.

RUR'U'RU'R'
P 1/41 7 moves
F2L 23 intermediate

Canto no Topo, Aresta no Meio — 3

corner-top-edge-middle

Aresta no encaixe precisando de reinserção com o canto acima.

U'RU'R'URUR'
P 1/41 8 moves
F2L 24 intermediate

Canto no Topo, Aresta no Meio — 4

corner-top-edge-middle

Canto para cima, aresta no encaixe. Preparação + inserção.

URUR'U2RUR'
P 1/41 8 moves
F2L 25 advanced

Canto no Topo, Aresta no Meio — 5

corner-top-edge-middle

Caso mais complicado usando pegada de mão esquerda.

y'UR'U'RU2R'UR
P 1/41 9 moves
F2L 26 intermediate

Canto Embaixo, Aresta no Topo — 1

corner-bottom-edge-top

Canto já no encaixe FR (orientação errada), aresta na camada U.

URU'R'U'F'UF
P 1/41 8 moves
F2L 27 intermediate

Canto Embaixo, Aresta no Topo — 2

corner-bottom-edge-top

Espelho do caso 26.

U'F'UFURU'R'
P 1/41 8 moves
F2L 28 intermediate

Canto Embaixo, Aresta no Topo — 3

corner-bottom-edge-top

Canto no encaixe apontando na direção errada, aresta na U.

U'RUR'URUR'
P 1/41 8 moves
F2L 29 intermediate

Canto Embaixo, Aresta no Topo — 4

corner-bottom-edge-top

Espelho do caso 28.

UF'U'FU'F'U'F
P 1/41 8 moves
F2L 30 intermediate

Canto Embaixo, Aresta no Topo — 5

corner-bottom-edge-top

Canto no encaixe errado, aresta na U. Preparação de recuperação mais longa.

RU'R'URU'R'U2RU'R'
P 1/41 11 moves
F2L 31 advanced

Canto Embaixo, Aresta no Topo — 6

corner-bottom-edge-top

Canto no encaixe errado, aresta na U atrás. Caso de tripla preparação.

RU'R'URU2R'URU'R'
P 1/41 11 moves
F2L 32 advanced

Canto Embaixo, Aresta no Meio — 1

corner-bottom-edge-middle

Ambas as peças em seus encaixes, mas com orientações erradas. Algoritmo longo.

RU'R'dR'U2RUR'U2R
P 1/41 11 moves
F2L 33 advanced

Canto Embaixo, Aresta no Meio — 2

corner-bottom-edge-middle

Canto orientado no encaixe, aresta invertida. Caso comum.

RU'R'UdR'U'R
P 1/41 8 moves
F2L 34 advanced

Canto Embaixo, Aresta no Meio — 3

corner-bottom-edge-middle

Padrão de repetição do sexy move para inverter o par.

RUR'U'RUR'U'RUR'
P 1/41 11 moves
F2L 35 advanced

Canto Embaixo, Aresta no Meio — 4

corner-bottom-edge-middle

Canto correto no encaixe, aresta precisa ser invertida no encaixe oposto.

RU'R'dR'U'RU'R'U'R
P 1/41 11 moves
F2L 36 advanced

Canto Embaixo, Aresta no Meio — 5

corner-bottom-edge-middle

Par no encaixe, mas com posições de canto e aresta trocadas.

RUR'U'RU'R'dR'U'R
P 1/41 11 moves
F2L 37 advanced

Canto Embaixo, Aresta no Meio — 6

corner-bottom-edge-middle

Variante simples com o canto correto e a aresta invertida.

RU'R'dR'U'R
P 1/41 7 moves
F2L 38 intermediate

Aresta no Encaixe (Invertida)

edge-in-slot

Apenas a aresta está no encaixe (invertida). Canto acima na camada U.

RU'R'URUR'U'RU'R'
P 1/41 11 moves
F2L 39 advanced

Canto no Encaixe (Torcido)

corner-in-slot

Apenas o canto está no encaixe (torcido). Aresta na camada U.

RUR'U'RUR'U'RUR'
P 1/41 11 moves
F2L 40 advanced

Par Invertido

pair-in-slot

O par está no encaixe, mas invertido (conexão canto-aresta invertida).

RU'R'URU2R'URU'R'
P 1/41 11 moves
F2L 41 advanced

Par Trocado

pair-in-slot

Par no encaixe, mas com canto e aresta em posições trocadas.

RU'R'URU'R'U2RU'R'
P 1/41 11 moves
A seguir

Algoritmos OLL

Depois do F2L, oriente a última camada com os 57 casos de OLL

Referência

Introdução ao CFOP

Entenda como o OLL se encaixa no método CFOP completo